BioShock 2: ready, armed and waterly lethal!
Saturday, February 13th, 2010The BioShock team has pulled off another masterpiece. One that expands the mythology, but doesn’t lose any of the mystery. One that introduces fascinating new settings and characters, but doesn’t forget or neglect those previously established. One that gives the player devastating new power, but balances that with devastating new fear. One that takes chances and makes changes, but almost always for the better.
Thev’ve pulled off Bioshock 2!
Bioshock 2 begins as you take control of one of the first Big Daddies, a prototype called Delta, who must find his way across the Rapture of 10 years later in search of Eleanor, the Little Sister to whom he was bonded. Along the way he is taunted by Lamb, who believes he is nothing less than a threat to the future of humanity, and like his predecessor in the first game the people he meets on the way help to explain his past, while your behaviour towards them has the potential to define the future.
Once again you are equipped with plasmids and standard weapons, but now you can use both at once, loosing genetic powers with one hand and regular projectiles with the other. You can cycle between alternatives in each category, or pause the action momentarily to change your loadout through quick-to-use radial menus. As a Big Daddy you have access to new weapons, too, including a drill, a magnificent spear gun that pins enemies to walls by their appendages, and a grenade launcher the size of a filing cabinet.
The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What’s most amazing and surprising about Bioshock 2, however, is that by diving deeper into Rapture’s tortured history and exploring more of Rapture’s haunted world, it actually manages to make the original BioShock better, too.
Get into Bioshock 2 now for PS3, Xbox 360 and PC; it retails (even underwater) for less than US $ 59.99 (check latest price!)